REVIEW "CONTRA" (NES)
Contra is one of the
hardest games I have ever played, hands down. But it is also very enjoyable.
The art in the
game is surprisingly very pretty for the era, at least in it´s own way. The
amazing Characters Bill
“Mad Dog” and Lance “Scorpion” are compelling and even though they are based on characters from
pop culture of the decade such as Stallone’s Rambo they feel original in their
own way. The villain is quite memorable as well I enjoyed quite a bit the
story, which I was surprised to find in such a short game.
The gameplay
fills responsive enough, but the craziness and speed of everything that is
going on the screen made me tired at times, the 8 axis directional shooting was
very much appreciated on the other hand, it gave more freedom and made it more
strategic to find ways to actually damage the enemies.
Endless enemy
waves make it fun but also quite frustrating at certain times if you get
shucked, the game seems to be made to pass the levels easier if you go faster.
Different kind
of power ups are very welcome, specially later during the game, actually even more than
in actual boss fights, that most of the time are not as hard as the levels themselves.
The change of
perspective on certain levels making the character move forward can very
disorienting at some times making those levels the most difficult in my
experience, but also gives the game something different and new in between the
stages.
Bosses are very
awesome, well crafted and even scary some times. They fit with their
environment perfectly and seem to belong to the space or level they are in.
Sound wise the
game is really solid, the soundtrack works just fine with the different levels
and help towards a more immersive experience. Sound effects are accurate too.
The colors are nothing new in this case, the color
pallet is notably similar to other games titles in the system and/or other
consoles. But they are still accurate and help the atmosphere of the place the
characters are suppose to be immersed.
The story becomes more and more interesting as the
game goes, is of course nothing as deep as an RPG, but It still holds something
that make it special. Starting with a plot that sets these Guerilla commandos
from the “Contra Unit” on an island full of enemy soldiers and cannons, to
eventually uncover the true nature of the evil force behind it, an Alien
creature called Red Falcon.
An Interesting fact is that in Japan the Antagonist has no such name, but instead "Red Falcon" is attributed to the organization or force this creature controls.
Changes I would personally like the game to have would be more options
regarding the difficulty maybe an easy mode instead of just giving away
something like the “Konami code” that seems like a cheap way to fix an
extremely hard game.
Support for more than 2 players would also be
something fun to experience at that time in a game like Contra but maybe the
technology wasn't there yet. Also another small little detail I would have
added is the ability to get down from a platform to another by using the D–pad
down button. I feel it would give the game an even better flow and freedom of
movement.
This game was part of the revolution that happened
during the 80s starting with Launch of the Nintendo Entertainment system itself
in 1985 that gave birth to great games and franchises that are still enjoyable
today.
Overall Contra looks like a fun game to play with
friends challenging each other to see who can beat it without dying or loosing
fewer lives.
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